Random Event Player Configuration
The random event player configuration allows you to set up and customize random event generation in your pinball machine. Random event players are used to generate random events based on configured probabilities and conditions.
Configuration Options
Basic Configuration
' Basic random event player configuration within a mode
With CreateGlfMode("mode_name", priority)
.StartEvents = Array("ball_started")
.StopEvents = Array("ball_ended")
With .RandomEventPlayer
With .EventName("random_event")
.Events = Array("event1", "event2", "event3")
.Probability = 0.5 ' 50% chance of triggering
End With
End With
End With
Advanced Configuration
' Advanced random event player configuration within a mode
With CreateGlfMode("mode_name", priority)
.StartEvents = Array("ball_started")
.StopEvents = Array("ball_ended")
With .RandomEventPlayer
' Configure debug
.Debug = True
' Configure random events
With .EventName("bonus_event")
.Events = Array("bonus_1000", "bonus_2000", "bonus_3000")
.Probability = 0.3 ' 30% chance of triggering
.MinTime = 1000 ' Minimum 1 second between events
.MaxTime = 5000 ' Maximum 5 seconds between events
.Conditions = Array("multiball_active", "jackpot_ready")
End With
With .EventName("special_event")
.Events = Array("special_1", "special_2")
.Probability = 0.1 ' 10% chance of triggering
.MinTime = 5000 ' Minimum 5 seconds between events
.MaxTime = 15000 ' Maximum 15 seconds between events
.Conditions = Array("multiball_active")
End With
End With
End With
Property Descriptions
Random Event Settings
Events
: Array of possible events to triggerProbability
: Probability of triggering the random event (0.0 to 1.0) (Default: 0.5)MinTime
: Minimum time in milliseconds between events (Default: Empty)MaxTime
: Maximum time in milliseconds between events (Default: Empty)Conditions
: Array of conditions that must be met for the event to trigger (Default: Empty)Debug
: Boolean to enable debug logging for this random event player (Default: False)
Example Configurations
Basic Random Event Player Example
' Basic random event player configuration within a mode
With CreateGlfMode("base", 10)
.StartEvents = Array("ball_started")
.StopEvents = Array("ball_ended")
With .RandomEventPlayer
With .EventName("bonus_event")
.Events = Array("bonus_1000", "bonus_2000")
.Probability = 0.5
End With
End With
End With
Advanced Random Event Player Example
' Advanced random event player configuration within a mode
With CreateGlfMode("multiball", 20)
.StartEvents = Array("ball_started")
.StopEvents = Array("ball_ended")
With .RandomEventPlayer
' Configure debug
.Debug = True
' Configure random events
With .EventName("jackpot_event")
.Events = Array("jackpot_10000", "jackpot_20000", "jackpot_30000")
.Probability = 0.2
.MinTime = 2000
.MaxTime = 8000
.Conditions = Array("multiball_active", "jackpot_ready")
End With
With .EventName("special_event")
.Events = Array("special_1", "special_2", "special_3")
.Probability = 0.1
.MinTime = 5000
.MaxTime = 15000
.Conditions = Array("multiball_active")
End With
End With
End With
Random Event Player System
The random event player system manages random event generation with the following features:
- Random events can be configured with probabilities and conditions
- Events can be timed with minimum and maximum intervals
- Random event players are managed within the context of a mode
Events
The random event player system generates events based on the configured probabilities and conditions.
Default Behavior
By default, random event players are configured with: - No events defined - Debug logging disabled
Notes
- Random event players are managed within the context of a mode
- The random event player system automatically handles event generation
- Debug logging can be enabled to track random event player operations
- Random event players can be configured to work with specific game modes or features
- The
Probability
property determines how often the random event will trigger - The
MinTime
andMaxTime
properties determine the timing between events - The
Conditions
property can be used to restrict when random events can trigger - Random events are only generated when all conditions are met
- The system uses a random number generator to determine when to trigger events
- Events are selected randomly from the configured array of possible events